Poison Makers learn their skills in almost identical fashion to healers, however they focus on the harm that can be done instead of the curative properties. Often considered a sinister trade, many poisoners know that the timely death or sudden illness of one or two individuals can save the lives of thousands. Poisoners draw on materials from hunters, farmers, and herbalists to make their wares and occasionally work with alchemists.
Requirements: Medicine, Poison Maker Kit
Synergizes with: Alchemist, Herbalist, Farmer, Hunter.
Research: Poison Makers can learn about new poisonous materials in 2 ways, through personal research or through information gleaned from other sources such as herbalists or found recipes. This represents time taken conducting research on the maker's own time.
Contact: Poisons that cause their effect on contact with skin.
Ingested: Poisons that take effect after being eaten.
Inhaled: Poisons that must enter a creature's lungs to take hold.
Injury: Poisons that can be applied to weapons and require access to a creature's bloodstream.
Ingested: Poisons that take effect after being eaten.
Inhaled: Poisons that must enter a creature's lungs to take hold.
Injury: Poisons that can be applied to weapons and require access to a creature's bloodstream.
Amateur
Contact
Ingested
Blackroot - usually prepared as a tea from the roots of the Blackroot plant. Ingested, DC 8 Con save or 1d8 poison damage 10 minutes after consuming.
Inhaled
Injury
Novice
Contact
Ingested
Inhaled
Injury
Ingested
Inhaled
Injury
Practiced
Contact
Ingested
Inhaled
Injury
Ingested
Inhaled
Injury
Expert
Contact
Ingested
Inhaled
Injury
Ingested
Inhaled
Injury
Legendary
Contact
Ingested
Inhaled
Injury
Ingested
Inhaled
Injury