Hunters make their living off the wilderness, stalking, trapping, and fishing for food, pelts, and other valuable materials. Many of these can be utilized by practitioners of medicine, alchemy, spellcrafters, farmers, and poison makers. Hunters of particular skill can make a fair bit of coin and may even be able to guide well-to-do nobles on hunting trips for profit or favor.
Requirements: Survival
Synergizes with: Alchemist, Farmer, Healer, Spell Researcher, Poison Maker.
Tasks:
Production:Snares - Taking the time to learn to make and use snares effectively allows you to acquire pelts in better condition. Add 2 dice to Cash rolls.
Net Traps - traps that grab creatures and lift them into the air allows you to acquire pelts more easily with less risk of losing them to other predators. Also allows the construction for tactical use. Add 20gp per Cash roll.
Build Traps:
Part of being a hunter is learning to construct and use traps.
Hunting Trap- As in the PHB
Have-a-Heart Trap- Allows you to attempt to catch creatures and keep them alive in a crate.
Bait: Increases chances of catching a particular creature
Harvest Materials:
Materials are special items from specific creatures that are used for things like poisons and alchemy.