Hunter


Hunters make their living off the wilderness, stalking, trapping, and fishing for food, pelts, and other valuable materials. Many of these can be utilized by practitioners of medicine, alchemy, spellcrafters, farmers, and poison makers. Hunters of particular skill can make a fair bit of coin and may even be able to guide well-to-do nobles on hunting trips for profit or favor.

Requirements: Survival
Synergizes with: Alchemist, FarmerHealer, Spell Researcher, Poison Maker.

Tasks:

Production:Snares - Taking the time to learn to make and use snares effectively allows you to acquire pelts in better condition. Add 2 dice to Cash rolls.
Net Traps - traps that grab creatures and lift them into the air allows you to acquire pelts more easily with less risk of losing them to other predators. Also allows the construction for tactical use. Add 20gp per Cash roll.

Build Traps:
Part of being a hunter is learning to construct and use traps.
Hunting Trap- As in the PHB
Have-a-Heart Trap- Allows you to attempt to catch creatures and keep them alive in a crate.

Bait: Increases chances of catching a particular creature

Harvest Materials:
Materials are special items from specific creatures that are used for things like poisons and alchemy.


ExperienceCash AverageProfession Progress Average
Untrained2d4+276d4+621
Amateur2d6+4116d6+1233
Novice4d8+82612d8+2478
Practiced8d10+166024d10+48180
Expert10d12+329730d12+96291
Legendary12d20+6419036d20+192570


Amateur
Progress Needed
Production
Snares100
Build Traps
Hunting Trap10
Have-A-Heart: Tiny40
Poor Bait5
Harvest Materials
None known
Novice
Progress Needed
Production
Net Traps250
Build Traps
Crossbow Tripwire50
Have-A-Heart: Small80
Net Trap *100
Harvest Materials
Grick Beak20


Baelik the Cursed - Expeditionary Summary 10/4/874

Reported by Layla Redstone: "Today our party ventured directly east of Longreach. We happened upon an old man-made structure on the ...