Farmer


Farmers are workers of the land, growing food, herbs, and other things needed by the population. While it can be a simple job, the greatest of growers are in high demand for their ability to grow  regular plants out of seas as well as rare and exotic plants required for medicines, alchemists, spell makers, and poisoners. Additionally they can raise animals as food or to be used by trainers for mounts and companions.

Requirements: Nature Proficiency for plants, Handle Animal for animals
Synergizes with: AlchemistHealerPoison MakerHerbalist, Animal Handler

Tasks:
Production:
Niche Market - Add 5gp when rolling for cash. Stackable, but progress cost doubles each time you gain an additional 5gp.
Specialized Production- Roll 2 extra dice when rolling for cash. Stackable, but progress cost doubles each time you gain additional dice.
Food/Herbs:
Rations, Basic - Standard 1/day rations
Rations, Fortified - Grant +1 on saves vs disease and forced marches on the day they are eaten.
Fancy Dinner - Grants the host (not necessarily you) +1 on persuasion and deceit checks during the dinner with any guests.
Herbs - Herbs must be researched by an herbalist first to determine difficulty and method of growing properly.

Animals:
Acquire a creature-Getting a creature of your choice through breeding/purchasing/etc. Limited by CR.

Train a creature-Allows you to train an animal for use by people. You can choose to train as a mount, a beast of burden, a war animal, etc. The animal must have 2 or higher intelligence to be Trained.

Adjusting a creature-Any creature you train can have one adjustment at a time and it must be reversed  with the same cost before you can add a new one. These allow you to change the stats of a creature, the degree to which depends on your skill. Cannot change a creature's Intelligence


ExperienceCash AverageProfession Progress Average
Untrained2d4+276d4+621
Amateur2d6+4116d6+1233
Novice4d8+82612d8+2478
Practiced8d10+166024d10+48180
Expert10d12+329730d12+96291
Legendary12d20+6419036d20+192570


Farming
UntrainedProgress Needed
Production
None
Food
Basic Rations x1010
Herbs
Pibleaf50
Animals
Gain a Challenge Rating 0 Beast <5hp10
Assist a Professional in Training-
Adjustment: +1 to one Ability, -2 to another100
AmateurProgress Needed
Production
None
Food
Basic Rations x1010
Herbs
Pibleaf50
Animals
Gain a Challenge Rating 0 Beast10
Train CR 0 Beast 30
Adjustment: +1 to one Ability, -2 to another50
NoviceProgress Needed
Production
Niche Market25*
Food
Fortified Rations x110
Fancy Dinner for 10100
Herbs
None known currently???
Animals
Gain a Challenge Rating 1/4 Beast25
Train CR 1/4 Beast 75
Gain a Challenge Rating 1/2 Beast100
Train CR 1/2 Beast 300
Adjustment: +1 to one Ability, -1 to another100
Adjustment: +2 to Abilities, -2 to two others250
PracticedProgress Needed
Production
Specialized Production100*
Food
Fortified Rations x110
Fancy Dinner for 10100
Herbs
None known currently???
Animals
Gain a Challenge Rating 1 Beast250
Train CR 1 Beast 750
Adjustment: +1 to one Ability, -1 to another100
Adjustment: +2 to Abilities, -2 to two others250
NoviceProgress Needed
Production
Signature Product100*
Food
Fortified Rations x1100
Fancy Dinner for 10100
Herbs
None known currently???
Animals
Gain a Challenge Rating 1/4 Beast25
Train CR 1/4 Beast 125
Gain a Challenge Rating 1/2 Beast100
Train CR 1/2 Beast 500
Adjustment: +1 to one Ability, -1 to another100
Adjustment: +2 to Abilities, -2 to two others250

Baelik the Cursed - Expeditionary Summary 10/4/874

Reported by Layla Redstone: "Today our party ventured directly east of Longreach. We happened upon an old man-made structure on the ...