Healers are friends of all, they spend their life focused on improving the lives of others by mending wounds, curing diseases, and providing other forms of aid.
Medical Packs: Increases healing by designated amount during a short rest.
Meek: +1hp
Minor: +1d4hp
Medicine: Uses processed herbs and other materials to cure poisons, diseases, etc.
Physical Therapy: Heals minor ability/skill damage from wounds.
Splint: Mends minor broken bones faster.
Experience | Cash | Average | Profession Progress | Average |
Untrained | 2d4+2 | 7 | 6d4+6 | 21 |
Amateur | 2d6+4 | 11 | 6d6+12 | 33 |
Novice | 4d8+8 | 26 | 12d8+24 | 78 |
Practiced | 8d10+16 | 60 | 24d10+48 | 180 |
Expert | 10d12+32 | 97 | 30d12+96 | 291 |
Legendary | 12d20+64 | 190 | 36d20+192 | 570 |
Healer | |
Untrained |
|
None | |
| |
Amateur |
|
Medical Packs | |
Meek | 15 |
Medicine | |
Medicinal Pibleaf-->Rockfoot Cure | 30 |
Medicinal Venweed-->BsB Cure | 40 |
Unknown | ??? |
Physical Therapy | |
1/3 reduction (doesn't stack) | 100 |
Splint | |
Poor Splint: -25% heal time | 25 |
| |
Novice |
|
Medical Packs | |
Minor | 15 |
Medicine | |
Unknown | ??? |
Physical Therapy | |
1/2 reduction (doesn't stack) | 150 |
Splint | |
Mediocre Splint: -33% heal time | 35 |