Smith


Smiths are the backbone of a military's production and crucial for a town's development. From smelting rare ores like mithril to hammering out a unique weapon, there's always something for a smith to do and a market for them to sell in.

Requirements: Weapon/Armor Smithy
Synergizes with: 

Tasks:
Production:
Mithral Smelting - requires a small piece of mithral to practice with. Mithral items cost twice the normal amount of production, weigh half as much and do not have stealth disadvantage if that armor normally would. If it normally would not, the max dex bonus increases by 1.
Weapons:
Modifications - Must be added at the time the item is created and increases the progress required by the listed amount. A modification penalty cannot be added to armor that already has that penalty (IE you can't place a stealth disadvantage on any armor that already has it).
Amateur Modifications: Choose 1 penalty and 1 bonus

PenaltyBonus
-2 Attack+1 Attack
-2 Damage+1 Damage
-50% Range +25% range

Novice Weapon Modifications

PenaltyBonus
Style 1
-1 Attack+1 Attack
-1 Damage+1 Damage
-25% Range+25% Range
Style 2
-2 Attack+2 Attack
-2 Damage+2 Damage
-50% Range +50% Range

Armor: 
Basic Modifications: Choose 1 penalty and 1 bonus

Novice Armor Modifications
PenaltyBonus
Stealth DisadvantageDamage Reduction 1 against phys non magic attacks
No Positive Dex Mod+1 ac vs piercing, bludgeoning, or slashing
-5ft speed

Unique Items: Discuss with the DM, complexity of the project will determine experience level and progress amount needed to complete it.


ExperienceCash AverageProfession Progress Average
Untrained2d4+276d4+621
Amateur2d6+4116d6+1233
Novice4d8+82612d8+2478
Practiced8d10+166024d10+48180
Expert10d12+329730d12+96291
Legendary12d20+6419036d20+192570


Smithing
Untrained
Progress Needed
Production
None
Weapons
Slingstones x2010
Club/Greatclub/Staff5
Armor
Padded20
Unique Items
None
Amateur
Progress Needed
Production
None
Weapons
Arrows/Bolts x2010
Simple Weapons2xCost
Amateur Modifications20
Armor
Light Armor+Shields2xCost
Unique Items???
Metal Adv. Gear2x Cost
Novice
Progress Needed
Production
Mithril Smelting200
Weapons
Arrows/Bolts x2010
Simple WeaponsCost
Martial Weapons2x Cost
Novice Modifications100
Armor
Light Armor+ShieldsCost
Medium+Heavy Armor2x Cost
Novice Modifications100
Metal Adv. GearCost
Unique Items???

Baelik the Cursed - Expeditionary Summary 10/4/874

Reported by Layla Redstone: "Today our party ventured directly east of Longreach. We happened upon an old man-made structure on the ...