Hirelings

Mercenary Camp

Mercenaries by alexstoneart

Mercenaries are combatants that can join the party for a session for a GP and XP cost depending on their Skill Level. Hiring more than one mercenary increases xp cost by the equation: (Total XP Cost/Mercenary)*(1/2# of Mercenaries). So 3 novice mercenaries would cost 45% of the party's xp: (10%+10%+10%) * (1/2*(3)) = 30% * 1.5 = 45%. The GP and XP cost remains the same regardless of if the mercenaries die in the session.

Skill Level Vs Cost
Skill Level GP/Session XP/Session
Novice 50 10%
Skilled 150 15%
Professional ??? ???
Expert ??? ???

Available Mercenaries
Mercenary Style Skill Level
Battle Dog Melee Support Novice
Skirmisher Ranged Novice
Warrior Melee Novice
Acolyte Healing Skilled
Apprentice Mage Skilled
Orc Charger Melee Skilled
Protector Tank Melee Skilled
Scout Ranged Skilled
Not available yet ??? Professional
Not available yet ??? Expert


Contractor Camp


Contractors provide non-combat support to adventurers. This usually comes in the form of providing proficiencies the party may not always have access to or sometimes just having an extra roll on a check makes their presence worthwhile. The downside is that they have minimal combat abilities and need protection if traveling in dangerous areas. Additionally some are able to train players or certain creatures for a price. This allows players to learn how to use vehicles or skills they might not have been trained to use before.


Available Contractors

Contractor Provides Train PCs?Session Cost Training Cost
Animal Trainer Turn Animals into Mounts/Combatants Animals10gpVaries
Cartographer Ability to Map No10gp-
Prospector Find Ore Veins Yes10gp250gp
Scholar Proficieny in Intelligence skills No10gp-
Sailor Ship Proficiency Yes10gp250gp
Pack Mule + Caretaker Carries Heavy Things No10gp-

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