Nature Modifier | Time to Map a Block in Open Terrain | Dense Terrain |
---|---|---|
+1 | 8 hours | 16 hours |
+2 | 7 hours | 14 hours |
+3 | 6 hours | 12 hours |
+4 | 5 hours | 10 hours |
+5 | 4 hours | 8 hours |
+6 | 3 hours | 6 hours |
+7 | 2.66 hours | 5 hours |
+8 | 2 hours | 4 hours |
Finding Special Locations
You can spend an hour in open terrain, 2 hours in dense terrain, or 4 hours in mountains to roll a Perception check to see if you discover a Special Location though knowledge of the land, tracking inhabitants, or simply getting lucky and stumbling across something. These are caves, ruins, enemy encampments, etc. If you search consecutive times you gain a +2 on this search up to +8 max. If you discover a location you get to name it.
Type of Location | Discovery DC |
---|---|
Major Landmark | 4 |
Minor Landmark | 8 |
Large Encampment | 10 |
Small Encampment | 12 |
Tower | 14 |
Ruins | 16 |
Cave or Small Building | 18 |
Naturally Concealed Location | 22 |
Concealed by Illusions | 25+ |
Other | ??? |
Dangers in the Wild
As you explore encounters are likely. The further you are from towns and cities the more dangerous the creatures you are likely to encounter are, and many Special Locations are the home of creatures that, once cleared, may appear less or disappear entirely. Well traveled roads that have regular patrols will also reduce the number of hostile encounters that may occur.
Travelling in an unmapped area when you aren't using a specific terrain feature to guide you requires a Nature check of 15 in Open Terrain and 20 in Dense Terrain each hour to stay on course. every 5 points you fail this by will put you off course by half the distance travelled in a random direction. surpassing the check by 5 or more will put you back on track. Travelling a mapped area requires a Nature check of 13 in Dense Terrain and 8 in Open Terrain.
If you get lost in a mapped area you can make a Nature Check 8/13 to find your bearings, rolled by the DM.
Travelling in an unmapped area when you aren't using a specific terrain feature to guide you requires a Nature check of 15 in Open Terrain and 20 in Dense Terrain each hour to stay on course. every 5 points you fail this by will put you off course by half the distance travelled in a random direction. surpassing the check by 5 or more will put you back on track. Travelling a mapped area requires a Nature check of 13 in Dense Terrain and 8 in Open Terrain.
If you get lost in a mapped area you can make a Nature Check 8/13 to find your bearings, rolled by the DM.