Illuseyd


Sun’s Embrace, Light of Life

Alignment: Chaotic Good
Domains: Life, Light, Nature














Minor Power: Roll 1d6, on a 6 you can cast Light with a radius of 20 ft once in the next 8 hours, allies within the light when cast heal 1 hp.
Minor Power (Dedicated):  on a 5 or 6 you gain this ability.
Requirement: Plant something worth 1gp.

Mid Power: A brilliant beam of light strikes a target plus 1d4-1 adversaries within 30ft of eachother, giving them disadvantage on attacks for a round.
Mid Power (Dedicated): Gives allies advantage against them as well.
Requirement: Level 4, Plant 100gp of plants around a shrine to Illuseyd.

Great Power: Provides a boon or a detriment to the agriculture or industry of a town for a month or until you end it. A detriment can only be placed if the location in question has not been treating the land well. A boon will increase productivity, happiness, and income, while a detriment will do the opposite.
Great Power (Dedicated): Increase the duration or intensity.
Requirement: Level 12, oversee a significant project related to improving the land for all lifeforms.

Illuseyd was one of the first gods with her brother Varken. She is said to carry the sun in her talons around the earth, bringing daylight the all living creatures and plants. She is a favored god of druids, farmers, and any who rely on the natural balance of the world to live.

Baelik the Cursed - Expeditionary Summary 10/4/874

Reported by Layla Redstone: "Today our party ventured directly east of Longreach. We happened upon an old man-made structure on the ...