Balvis

Purveyor of Artifacts

Alignment: Neutral Good
Domains: Knowledge, Trickery

Minor Power: Roll 1d6, on a 6 gain +1 to an investigate or arcana check in the next 8 hours.
Minor Power (Dedicated): Success on a 5 or 6.
Requirement: Cast a piece of gold into a fire.

Mid Power: Increases the effect of a magic item by ~20% for up to a minute. Actual effect varies based on magic item.
Mid Power (Dedicated): Increases the effect by ~33%
Requirement: Melt 100 gold in a shrine to Balvis.

Great Power: Exchange 7 magic items for one of the next greater rarity.
Great Power (Dedicated): Only requires 5.
Requirement: an 8 hour ritual in a temple of Balvis.

Balvis was never supposed to exist, an ancient artifact supposedly from a plane that no longer exists gained sentience over centuries and found it could break magic items into their base components and absorb their materials and magics. Over time it has built itself a form and continues to accrue materials through its followers who are rewarded for their efforts through its tie to magic items. Balvis is a favored deity for eldritch knights and treasure hunters of all kinds.

Baelik the Cursed - Expeditionary Summary 10/4/874

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